document.writeln("<table><tr><!-- Tools Story INTRO --><td align=left valign=top width=25%><a href=http://www.ArchitectureWeek.com/2006/0419/tools_1-1.html><img src=http://www.ArchitectureWeek.com/2006/0419/images/13033_image_1.150.jpg width=150 height=150 border=0 alt='ArchWeek Image'></a></td><td align=left valign=top width=75%><p style='text-align: left'><a href=http://www.ArchitectureWeek.com/2006/0419/tools_1-1.html><font size=+0 face=Helvetica,Arial color=#000000>DIGITAL PHYSICAL MASHUP</font></a></p><p style='text-align: left'><i>In my third-year architectural design studio at the California Polytechnic State University, assignments are crafted to encourage students to refine skills in both digital and analog media — physical modeling and traditional drawings — to allow them to see the advantages and disadvantages of both, to develop a critical attitude toward media, and to develop a design project using these tools. Early design exercises are exploratory, and students are encouraged to use form-Z for its iterative ability and its facility in generating rich graphic vocabularies that suggest spatial character and experience. This is balanced with physical-model building and traditional drawings to sort out issues of scale and siting. Later exercises require students to translate early vocabularies into functional building elements</i>. — Associate Professor Thomas Fowler, IV</p><p style='text-align: right'><a href=http://www.ArchitectureWeek.com/2006/0419/tools_1-1.html><img src=http://www.ArchitectureWeek.com/images/continue.gif width=96 height=22 border=0 alt=Continue...></a></p></td></tr></table>");

