In the Department of Architecture at Texas A&M University in College Station, Scott Arvin, working with professor Donald House, has developed a system for "physically based space planning." Arvin's computer prototype accepts building program parameters (square footages, adjacency and separation requirements) and constructs viable floor plans.
COLOR BY DEFAULT OR INTENTION
Human experience of the world incorporates a full spectrum of color in light, shadow, and surface. A stroll through many architecture studios, however, reveals an abundance of black line drawings and achromatic models. Architecture in its embryonic stages seems often to exist in a world without color.
TODAY'S RESEARCH, TOMORROW'S SOFTWARE
There is a crystal ball that can show us the future of architectural software. It depends not on gimmickry but on the fact that tomorrow's technology goes through years, sometimes decades, of development before it becomes commercially available.
COMPUTER VISUALIZATION AS A TOOL FOR CRITICAL ANALYSIS
For decades, critics have analyzed Frank Lloyd Wright's Darwin D. Martin House based on direct observation and 2D architectural drawings. But their conclusions lack the insight made visible by 3D computer visualizations. This study uses CAD techniques more commonly applied to design and presentation and re-evaluates both the house and the critical statements traditionally accepted about Wright's design.
ARCHITECTURAL DESIGN AND VIRTUAL WORLDS
The creation of "virtual worlds" has emerged as a new design field, a rapidly expanding area of study, and possibly even a new profession. As these worlds become increasingly important in our living environment, architectural practitioners and students need to rise to the challenge. But until now "living in the virtual realm" has raised more attention among philosophers and social scientists than among architects. To stimulate a needed debate, we ask: what are the implications of architectural design in virtual worlds?
SMALL FIRM MAKES IT BIG
By B.J. Novitski
When John Marx, AIA, was a senior designer at a large architecture firm, a joke circulated that "two guys and a fast computer" could accomplish more work, more quickly than a management-heavy design department. Indeed, with well-honed skills in both design and computer modeling, Marx often completed the firm's competition entries for very large buildings with a team of only two or three.
More Design Tools News
The A/E/C SYSTEMS 2000, trade show for technology in the design and construction industry, will focus on the Internet June 5-8, 2000.